Posted tagged ‘games’

Special Episode – The Talking Board

October 27, 2017

Summary:

In our third October 2017 #AllHallowsRead tale, we’re turning to a familiar trope: the slumber party séance with a Ouija board. Of course, this being October and the month of spooky stories, things do not turn out all that well for those using the Talking Board.

 

Play:

Download: Special Episode – The Talking Board

Play:

 

 -Sources-

There are no shortage of accounts of sleepover Ouija board sessions. Places I’d recommend looking for more information generally about Ouija rites are in Simon Bronner’s American Children’s Folklore, and in Bill Ellis’ excellent Raising the Devil, which talks extensively about why and how Ouija boards and slumber parties are so tightly linked. You can also find a good history of Ouija boards in Occult America, by Mitch Horowitz.

 

For more discussion (and scary stories) about the specific entity mentioned in this story, I highly recommend listening to the Encounters Podcast episodes on the topic, or checking out the book The Zozo Phenomenon, by Darren Evans and Rosemary Ellen Guiley.

 

 Promos & Music

Intro music is “Grifos Muertos” by Jeffery Luck Lucas, from his album What We Whisper, used under license from Magnatune.com

 

Incidental music by Stormfloij (“Quiet Storm Surge”) and Byzons (“L’Horrible Passion”) both of which are used through Creative Commons license on SoundCloud.

 

Sound effects are sourced from Creative Commons licensed recordings at Sound Bible.

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Special Episode – Can Peter Play?

October 13, 2017

Summary:

Our second #AllHallowsRead episode is about a game almost everyone has played: tag. Only this time, we’re playing in the dark, and a new player arrives just in time to cause a few chills.

 

Play:

Download: Special Episode – Can Peter Play

 

 -Sources-

I’ve adapted this version based on several similar tag games found in Simon Bronner’s American Children’s Folklore, as well as an internet-based version I found through the Reddit No Sleep forum.

 

 Promos & Music

Intro music is “Grifos Muertos” by Jeffery Luck Lucas, from his album What We Whisper, used under license from Magnatune.com

 

Incidental music by Olssons (“Ambient One”); DR (“Sedativa V”); Byzons (“Apatheia (Or, The Story of a Girl Trapped in a World of Madness)),” all of which are used through Creative Commons license on SoundCloud.

 

Sound effects are sourced from Creative Commons licensed recordings at Sound Bible. Special thanks to guest voices Jack and Poppy. Now go to bed, kids.

Podcast 40 – Rhymes, Games, and Riddles

February 7, 2012

-SHOWNOTES FOR EPISODE 40

Summary
Today we look at a toychest full of children’s nursery rhymes, playground games, and riddles. We talk about how these sing-song verses can sometimes hide bits and pieces of valuable witch lore, as well as how they can be incorporated into one’s practice.

Play:

Download: New World Witchery – Episode 40

-Sources-

  • The book I used for many of the rhymes herein contained is my son’s copy of Mother Goose by Tomie dePaola (the illustrations are excellent and very folk-arty). Some of the rhymes you hear are “The Crooked Sixpence,” “Old Mother Goose,” “Rabbit and Crow,” “Jack and Jill,” and “Two Blackbirds”
  • I mention The White Goddess by Robert Graves as a source of witchy riddle lore.
  • I also pull several riddles from Buying the Wind by Richard Dorson.
  • We have several posts on our blog focused on these topics. Check out “Blog Post 53 – Riddle Me This,” “Blog Post 54 – The Devil’s Nine Questions,” and “Blog Post 55 – Games” for more info.
  • I also highly recommend checking out Peter Paddon’s Crooked Path site, as he frequently discusses riddles and rhymes as a part of witchcraft practice.
  • The excellent article that kicked off this whole topic was “Rhyming Witchcraft,” by Elizabeth Yetter, submitted by listener Anastasia. Thanks!

We’ve got a Spring Lore Contest going on until March 21, 2012! We’re looking for Springtime Lore this time around: seed planting rituals & customs, fertility charms, spring cleaning spells, etc. Anything and everything related to Easter eggs, baby animals, April showers, and (shudder) bunnies. Send your entries to compassandkey@gmail.com to enter, and be sure to put “Spring Lore” in your subject line.  Three participants will win one of three prizes: a copy of Etched Offerings: Voices from the Cauldron of Story from Misanthrope press (an anthology of pagan fiction featuring stories from several podcasters like Oraia Helene, Saturn Darkhope, & me!), an email card reading from Cory, and a goody box from Compass & Key Apothecary featuring several of our oils, curios, and mojo bags. More details coming soon!

You can now request Card Readings from Cory via email, if you are so inclined.

Don’t forget to follow us at Twitter!

Promos & Music
Title music:  “Homebound,” by Jag, from Cypress Grove Blues.  From Magnatune.

Incidental songs and rhymes are from the Alan Lomax folk recording collection at the Library of Congress.

Promo 1 – Forest Grove Botanica
Promo 2 – The iPod Witch
Promo 3 – Druidcast

Blog Post 120 – Divination in the New World (an Overview)

February 22, 2011

Greetings everyone!

First of all, sorry for the complete absence of posts last week.  I got a little swamped and didn’t get as much research time as I wanted, but hopefully today’s rather long article will make up for it.

We’re going to be looking over the next few posts at divination, fortune-telling, and other methods of forecasting fate.  Before we dive into details, though, I thought it might be good to tackle the topic generally and look at the types of divination which have been historically popular in the New World, as well as some more modern methods.  .  Some of these systems are ones which I can only cover cursorily, as my experience is relatively shallow with them.  I hope to cover each of these in more detail with time, or at least provide references to help anyone wanting to learn more about them, eventually.

So what are the most popular divinatory methods in the New World?

Arithmetic Methods – Probably the most common divinatory methods used in the modern New World are astrology and numerology.  Almost anyone can tell you his or her sun sign.  A Harris Poll from 2009 shows that about 26% of adult Americans believe in astrology.  Horoscopes related to these sun signs are printed in a majority of national newspapers in the United States, and a surprising number of folks know their ideal romantic compatibility as far as sun signs are concerned.  Less well-known but still fairly prevalent is numerology, particularly the form of numerology known as alphabetic numerology.  This is closely related to Gematrian numerology—a kabbalistic practice which uses Hebrew letters as symbols for numerals to understand a sort of universal mathematics arranged by G-d for the wise to know the world.  Another arithmetic method of divination which has found a certain degree of New World success is geomancy, which depends upon mapping energetic lines upon the earth and determining information based on their patterns and intersections.  The most commonly found version of geomancy in North America is the practice of dowsing, which seeks to uncover hidden water, mineral, oil, or other deposits within the earth using surface-based detection methods.  Science generally frowns upon all of these fields, despite their incredibly intricate mathematical structures, though there have been a few efforts to validate the powers of geomancy, and some large oil companies consult dowsers periodically to help determine ideal drilling locations.

Natural Objects & Phenomena – We’ve covered this a bit already, particularly the signs & omens which seem to pervade much of American folklore, but it is worth examining a few of the other natural-object-based divinatory systems, too.  For example, in many parts of the New World, some system of augury (divination based on birds) has been practiced.  One of the most interesting versions of this can be found in a practice known as alectromancy, which studies the patterns scratched by a rooster when grain is strewn for him.  Traces of this practice can be found in one of the primary influences on later hoodoo, The Black Pullet.  Other objects commonly used in various New World magical systems are cowrie shells (small whitish shells which bear a strong resemblance to the female genitalia) and chamalongos (ritually prepared and polished pieces of coconut shells).  These can both be “cast” in the same manner as dice might be (see “Games” below), and the resulting patterns interpreted to provide answers to specific questions. Another method which has fallen out of favor in modern times—though it was tremendously popular in ancient Rome—is haruspicsy, or the reading of livers or entrails from sacrificed animals.  A modern version of this, however, lives on in the wishbone ritual from the Thanksgiving turkey.  Luck is afforded whoever takes the biggest part of a wishbone snapped in twain between two people when the bird has been cooked and eaten.  Of course, there are a vast number of natural phenomena which are interpreted as portents of the future in traditional folklore—everything from weather to insect behavior to the color of certain animals can have deep meaning to the right person.  Since we’ve touched on that idea in other places, however, I’ll simply leave it at that.

“Gypsy” Methods – I will admit I don’t like the title I’m giving this section, but please understand that by “gypsy” methods I’m not referring necessarily to Romany traditional practices.  Instead, I’m really evoking the Hollywood and fictional version of the Gypsy so often mistaken for the real thing.  But, since the methods employed by those characters are actually relevant, I thought this might be the best category in which to assemble them.  Some of the best known methods are palmistry, cartomancy, and crystal gazing.  Each of these, despite its Hollywood glamorization, is actually a legitimate method.  Palmistry uses the lines on the palm of a person’s hand to determine the overall trajectory of his or her life.  It’s been popular as a parlor entertainment for over a century in America, and likely has been on New World soil for much longer than that.  Cartomancy is probably the best known fortune-telling method in the New World other than astrology, though a much smaller number of people seem to put stock in it.  One of the fun twists to cartomancy is that while tarot is a popular method (even immortalized in American poet Sylvia Plath’s poem, “Daddy,” as a “Taroc pack” and associated with Jewishness), it has long been common for root workers in America to use simple playing cards to get answers to difficult questions.  Crystal gazing, a type of scrying which uses highly polished spheres of minerals like quartz or amethyst to relax the mind and allow visions to enter the mind of the seer, is another popularly seen method, though it is often ridiculed in modern society—poked fun at in cartoons like Bugs Bunny, Scooby Doo, and The Simpsons, for example.  Other methods which commonly get attributed to Gypsies are candle reading—though this is a bit controversial because of something known as the “Gypsy candle scam”—and tasseomancy, which involves reading the patterns left in a cup after someone has drunk tea from it.  In this latter method, coffee is also fairly popular.  The reputation of these methods has suffered a bit due to public ridicule, but they also have their staunch supporters, and in many cases are the methods magical practitioners learn first.

Games – This is a peculiar but fascinating branch of divination which has been surprisingly prevalent in the United States.  I’ve already mentioned the use of playing cards as divinatory aids, and they certainly straddle this category nicely.  Dice and dominoes have also been used to predict the future in several magical systems, particularly those originating from Africa, a practice known as cleromancy which is also referred to as “casting lots.”  It seems to be related to older methods of throwing bones—such as knuckle bones from sacrificial offerings—and interpreting the resulting patterns.  A version of cleromancy is likely the primary version of divination condoned in the Bible (hence all the references to “casting lots” for things in Joshua, I Samuel, Proverbs, Jonah, and Acts (in the last case, lots are cast to determine who the replacement apostle for Judas Iscariot will be).  Famed Wiccan author Raymond Buckland has a book on domino divination for those interested entitled, appropriately enough, Buckland’s Domino Divination.  One of the methods for divination which took off rapidly in the United States after its introduction was the Ouija board.  This system, based on the automatic writing device called the planchette and a special board containing letters, numbers, and symbols, became a central method for communicating with the other world in movements like Spiritism.  Mitch Horowitz’s Occult America devotes an entire chapter to the “talking board” and its impact on American metaphysics, not to mention its economic impact (it outsold leading board games like Monopoly at times).  Other games have brought fortune-telling to the masses through clever marketing, as well.  The Magic 8 Ball which was created by Alabe Crafts in the mid-twentieth century, combined elements of the Ouija board and the crystal ball, and despite its novelty was actually inspired by the clairvoyant mother of one of the inventors.  We spoke a bit on our previous show about “cootie catchers,” the finger-mounted puppet-like devices used by young children to predict future happiness and misfortune.  There are several games played by children in this vein, including MASH (which stands for Mansion, Alley, Shack, House) and a plethora of predictive skip-rope rhymes.  Children, it seems, know a lot about divination and incorporate it into their play regularly.

Text-based Fortune-telling – This isn’t a particularly diverse branch of divination in the Americas, but it does seem to be important.  A recent correspondence sent to me by Arrow of the Wandering Arrow blog outlined a form of bibliomancy, which is the use of the Bible (or other important book) to determine things like marital candidates and the identity of thieves.  Bibliomancy is still practiced in many places, and the techniques involved can be as simple as opening to a random passage in a book and seeing if it has any relevance to the question at hand.  Methods can also be quite complex, involving for example a key placed at a passage in the book of Ruth while the Bible is held between the hands of two people standing opposite each other as they name people they know until the key moves on its own to reveal the perfect marriage partner.  Less prevalent in North America but still quite important is the Chinese predictive system of the I Ching, or Book of Changes.  This method, which combines elements of the “Natural Objects” casting in the form of yarrow stalks with significant markings on them that get thrown to reveal patterns, relies heavily on a book of short hexagrams.  These six-line poems match up to the patterns revealed by the yarrow stalks and provide insight into a particular problem.  The I Ching has become increasingly popular in the West, largely due to Asian immigration into population centers.

Other Methods – Plenty of other methods for determining the future exist which don’t quite fit one category or another (or which I have arbitrarily decided to lump in this “Other” category because, well, I’m the one writing this article).  One bit of outdated but once profoundly influential methods of determining someone’s fate is phrenology, the study of the bumps, divots, and ridges of the scalp.  During the late 19th century there were a number of scientists who supported phrenology as a way of understanding psychology.  It has since fallen much out of favor (partly due to its connection to eugenics—the “science” of building a better person which often involved rather racist and callous methods), but still may hold a bit of interest for those who like old-fashioned divinatory techniques.  Oneiromancy remains popular, and dream-interpretation guides are readily available in most bookstores.  Many folks who do hoodoo also keep dream-interpretation books around to help predict winning lottery numbers.  The biblical precedent (see the stories of Joseph or Daniel interpreting dreams) may have a lot to do with why this technique has stayed more or less legitimate even among conservative audiences.  Necromancy is a word that conjures up (pardon the pun) specters of horror for some, but which had tremendous impact on the American spiritual landscape through Spiritist séances and mediumship.  The practice of talking to the dead is common in a number of religions, and guidance from deceased ancestors is highly valued in Vodoun, Santeria, and Obeah traditions.  On the flip-side, the practice of cold reading takes the idea of necromancy and removes the dead from the equation completely, instead allowing “psychics” to use broad statements, on-the-spot observation, and leading questions to “interpret” messages which are fraudulent, but often quite comforting (I can’t help but think of the South Park episode on this subject, which I highly recommend).  There are other great techniques being generated on New World soil all the time, too.  For instance, Juniper from Walking the Hedge has adapted the old “stones and bones” casting technique to include other objects from her life and has developed a unique and beautiful divinatory system.

There are so many methods of forecasting the future that I haven’t even touched upon here, so please don’t feel left out if I omitted your personal favorite (in fact, feel free to share a little about it in the comments section!).  Many of these methods fall in and out of favor depending on the fashion of the time—phrenology was once almost regarded as fact, but is regarded by many diviners today as at best a quaint and outdated method of uncovering information.  Some of them seem outright silly on the surface or are utter fakery (the Magic 8 Ball for the former, cold reading for the latter).  A number of these techniques, however, still hang on.  The popularity of astrology remains strong, and bibliomancy seems to be indulged quite openly, as proven by the publication of things like The Book of Answers, which I’ve seen in not only bookstores but also in greeting card shops and trendy furniture outlets.  Of course, plenty of these methods are practiced just under the radar of mainstream society, too.

Whatever your preferred method of fortune-telling, I wish you well and hope this article has been useful to you.  More will be coming on specific subcategories within this list…but you probably knew that already.

Thanks for reading!

-Cory

Blog Post 55 – Games

April 29, 2010

May Day is just around the corner, and since I’ve been talking about songs and riddles this week, I thought it might be fun to talk a little about games.  Sport and fun may not seem like a particularly witchcraft-tinged topic, but au contraire! I say.  There are lots of magical subtexts to games, from the sacrificial-animal nature of a colorful piñata to the gambling mojo or lucky rabbit’s foot stuffed in a card-player’s pocket.

Getting Lucky
Winning games by magic is a primary focus of many types of hoodoo workings.  Some of the various techniques for improving one’s luck include:

  • The creation of gambling mojo hands, often “fed” with a woman’s urine (because of her connection to Lady Luck)
  • The appropriately named “Lucky Hand” root, which resembles a human hand and which is reputed to bring good luck to one in games of chance
  • A buckeye with a hole bored in it, filled with liquid mercury (quicksilver), and sealed with wax was considered incredibly lucky.  WARNING:  Don’t do this.  Mercury is VERY dangerous and VERY poisonous, even in tiny amounts.  Modern root workers often use sliver Mercury-head dimes instead.
  • The popular alligator-foot or rabbit-foot keychains found in roadside stops throughout the country are considered potent gambling charms.
  • One of my favorites is the “coon dong” charm, which is a raccoon penis bone wrapped in a currency note (the higher the better, of course) to ensure continued luck.

Of course, there are lots of other hoodoo charms related to luck and good fortune.  Simply carrying a High John root in your pocket is a good way to ensure luck at all you do, including games.  Another big game-related piece of hoodoo magic comes in the form of “dream books,” which purport to help the dreamer turn symbols and images from the night’s slumber into winning lottery numbers.  Catherine Yronwode has an excellent page on this topic, so I’ll just suggest you visit her site for more on those.

Magical Games
There are many games that have interesting magical undertones (or overtones…maybe highlights or roots?).  I thought it might be fun to include a few games that you could include in your own May Day celebrations today.  I’m skipping out on the traditional Maypole as that is well documented in many places.  I hope you enjoy them!

From Central Illinois (in Richard Dorson’s Buying the Wind, paraphrased)

LONDON BRIDGE IS FALLING DOWN

Two players are named “Takers,” and each chooses an object or idea that represents him/her (such as one player being “bees” and the other “flowers,” or one the “sun” and the other “the moon.”  The Takers do not tell the other players which Taker is which object however.  The other players form a circle, and the Takers join hands, one outside the circle and one inside.  They raise their arms, and the circle begins to turn as everyone sings:

London Bridge is falling down, falling down, falling down;
London Bridge is falling down, and caught my true love in it.

The Takers can drop their arms at any point during the singing, and the circle stops.   Whoever the Takers have “trapped” must choose one of the objects and whisper it to the Takers.  The Taker whose object is named grabs the trapped player and moves them behind him/her, and then the Takers raise their joined hands again.  The singing and circling continues in this way until all the players have been caught and moved behind their chosen Taker.

The Takers keep their hands joined and each player wraps his/her hands around the player before them, forming two human chains linked by the Takers.  The game ends with a tug-of-war between the two sides.

This game could be a wonderful way to have some fun while enacting a sort of ritualized drama, such as the struggle between light and dark.  It is best with a large group of people of course, and the “prize” for winning could have to do with the losing side serving the winning side at a feast, or something to that effect.  Or winning could just be its own very fun reward.

From Appalachia (in Foxfire 6)

DEVIL IN THE PROMISED LAND

“We played a game called ‘The Devil in the Promised Land.’  A big branch went down through our pasture.  Some places it was wide and some places were narrow enough to jump across pretty good.  There’d be about eight or ten of us on one side.  We’d put one on the other side and he was the devil.  Now we had to cross the branch and go around him and jump the branch back.  Now if he caught us before we made the run around him, we had to go on to the devil’s side” (p. 282)

I love this one, and you could definitely play it without having a huge tree or creek (I’m not 100% sure what that informant meant by “branch”).  Just making a big circle with rope or setting boundaries for the “Devil’s land” with stones would be pretty easy.  You could also think of this as “a witch and her spirits,” with the Witch being the primary tagger, and her Spirits being the players she catches, who help her catch other players (I would say they can’t “tag” a player, but might help to corral the other players towards the Witch…but that’s just my take on it).

From the Southwest and Mexico

THE PINATA

The piñata has an interesting history dating back to at least Mayan times, and possibly even back to China.  There’s an excellent short history of the game here, including many traditional rhymes and songs associated with the game, such as:

“Dale, dale, dale, no perdas el tino,
porque si lo perdes, pierdes el camino.
Esta piñata es de muchas mañas, sólo contiene naranjas y cañas.”

Hit, hit, hit.
Don’t lose your aim,
Because if you lose, you lose the road.
This piñata is much manna, only contains oranges and sugar cane.”

Making paper mache representations of animals, spirits, demons, gods, stars, or almost anything magical would add to the occult significance of a game like this.  After the candy’s been collected, some of it could be turned into an offering as well, if that’s part of your tradition.  The bright colors of most piñatas make them perfect for May Day gatherings, in my opinion.

There are lots of other games you could play as well, like Nature Bingo or Horseshoes, that would fit a spring or summer gathering.  This post is already plenty long, though, so I’m going to end it here.  Feel free to share your own witchy games, if you have them!

Thanks for reading!

-Cory

Blog Post 53 – Riddle Me This

April 27, 2010

Which is the Maid without a Tress?
Which is the Tower without a Crest?
Which is the Water without any Sand?
And which is the King without any Land?
Where is no Dust in all the Road?
Where is no Leaf in all the Wood?
Which is the Fire that never Burnt?
And which is the Sword without any Point?

-Riddles from Dawn Jackson’s (sadly defunct) Hedgewytchery site (a version still exists at Archive.org, however)

I love riddles.  I’ve always enjoyed letting them roll around in my brain until I can figure them out.  I’m that way with many brain-teasers, but there’s something very special about riddles, I think.  As a witch, I value riddling because riddles have had a place in mystical practice for a long time now (just think about Oedipus facing off with the Sphinx’s riddle).   I think they have the potential to help move one into an altered state of consciousness, and to force the brain to stop thinking in a simply linear, rational fashion.  The mindset which comes after a little riddling is an ideal one for magic, because connections that aren’t immediately obvious suddenly become apparent.  Or such is my opinion on the subject.

Today I’m going to look at a few riddles from American folklore (though some of them may be older in origin).  I’ll post a response in the comments section with the answers in case you don’t want to see those right away.  I’ll also try to point out anything that might have magical significance as I go along.  Without further ado, the riddles (from Richard Dorson’s Buying the Wind):

From the South:

The ole man shook it an’ shook it;
The ole woman pulled up her dress an’ took it.
(The solution to this one is simple, but I like the sexual connotations to the riddle itself.)

About six inches long, an’ a mighty pretty size;
Not a lady in the country but what will take it between her thighs.
(Again with the sexual innuendo…apparently we Southerners are a dirty-minded lot.  The solution to this one, though, is interesting because of the idea of “riding” to the witches’ Sabbat—in may folkloric versions, there is a sexual side to this riding).

From the Pennsylvania Dutch:

What goes and goes,
And yet stands and stands?
(Solve this one and you’ve got an interesting way to look at one version of a witch’s magical circle).

What poor fellow passes up and down the steps on his head?
(No witchy significance I can see; I just like this one)

What has its heart in its whole body?
(The answer to this one is worth remembering, for naturally-inclined folk)

What resembles half a chicken?
(A simple answer, but exactly the kind of riddling answer that I like, because it is both slightly funny and a little weird—it does a nice job of making the brain shut out its over-analytical side, for me at least)

From the Louisiana Cajuns:

If a man can lift two hundred and fifty barrels of rice when it is not raining, what can he lift during the rain?
(Again, this one isn’t really magical, but helps to get that child-like mindset which can be very useful in witchcraft)

What goes to the bayou laughing and returns crying?
(This one has more to do with sound than anything else, and getting the guesser to use his or her imagination a little)

What was it that was given to you that belongs to you only but that your friends use more than you?
(This one has particular significance for a witch, I think—if you think of “friends” in this context as covenmates, gods, spirits, etc., it makes sense, at least to me)

So what about you all out there?  Do you have any favorite riddles?  Do you ever use riddles as a way to get yourself into a magical mindset?  I’d love to hear what you have to say, so please feel free to leave a comment!

Thanks for reading,

-Cory


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